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There are also a few puzzle sections, most of which require you to move objects around in order to get to the other side. She wears a yellow poncho and it acts as a sort of parachute which I thought was sort of cute and fun.
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One movement mechanic that I really liked is how Mo floats to the ground if you jump off a higher platform. They do provide a unique view of the life that Mo has lived which is a nice bonus. Crawling through tunnels is far and away the slowest action she takes, but if you want to find all the collectible memories you’ll have to deal with it because all the ones underground are hidden in Mo’s secret rooms that can only be accessed by crawling through tunnels. There is a lot of light platforming involved when traversing each island and it can feel a little dull at times, which is amplified by Mo’s limited moveset. The gameplay revolves entirely around getting each island’s giant up and running again. The one downside to all of this is the story is told to you and you don’t have any choices at any point in the game, which is somewhat of a disappointment. Mo is faced with a tough choice at the end of the game, which can easily be viewed as a life lesson to those who are playing. I felt that I could relate to many of the emotions and feelings that Mo expressed and I think many players will be able to do the same. She often second-guesses herself and wonders how her life would be different if she didn’t have these responsibilities. Throughout the adventure, Mo grapples with different emotions related to this burden and how it affects her, and how her relationships with her family and the island’s other human inhabitants have become strained over time. Mo is the only one who can fix these, making it her burden alone. The story begins with the island archipelago becoming overrun by floating yellow spores that have spread across the islands because the filtration systems are offline. They are always displayed on the screen, and while it might sound like it would get tedious, I found it kind of unique – like my controller was almost an extension of the Omni Switch. Throughout the game, Mo will have to use her Omni Switch to fix and restart all these organisms, and there are specific button combinations that must be pressed in order to do so.
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The giants created a tool (the Omni Switch) and bestowed it upon Mo, granting her the ability to tinker and fix the biomechanical giants and the other odd living mechanisms on the islands. When Mo was younger she spent much of her time exploring the islands and interacting with the giants. The islands are inhabited by four mysterious giants who live underground and power the islands, protecting them. The narrative in Minute of Islands revolves around a young lady named Mo, the sole mechanic on the island. The art style in Minute of Islands will no doubt be the first thing to catch people eye, and the visuals remain both vivid and imaginative from start to finish, but what about the actual gameplay? Mixtvision Digital, the publisher, while somewhat new to the Xbox publishing scene with only a few titles under their banner, seems to have an eye for visually striking adventure-style games. Developer Studio Fizbin has found something of a niche, specializing in hand-drawn adventure-style games – they also developed the Inner World series. Minute of Islands is a 2D narrative-heavy puzzle platformer that follows a young yet jaded mechanic named Mo as she travels from island to island, desperately trying to fix the enigmatic giants that keep the islands she calls home hospitable.
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